A realistic realtime character model made as a portfolio piece, part of a group effort.
The project's objective was the creation of an iconic character that could stand out in a dark fantasy setting inspired by Diablo.
My contributions were designing, sculpting, retopology, UVs and textures for key elements - the helmet, armor (upper body + arms), as well as the character's body.
Tools used were Zbrush, Maya, Substance Painter and Unreal Engine.